Attributes
Build-a-saurus
Find all the different combinations of dinosaurs you can make.
Guess My Button
Sorting and classifying can help you discover a lot about the patterns of objects, people, and places. To begin, you might ask yourself a few simple questions: What's the same? What's different? And this is the strategy you'll need for Guess My Button. The computer has secretly picked out one of the sixteen buttons you see on the screen. What you need to do is determine which button it is by selecting questions about the attributes of the buttons.
Set Game
Try the "SETS" Problem of the Day! The object of the game is to identify the 6 'Sets', of three cards each, from 12 cards laid out on the screen. Each card has a variation of the following four features:
Build-a-saurus
Find all the different combinations of dinosaurs you can make.
Guess My Button
Sorting and classifying can help you discover a lot about the patterns of objects, people, and places. To begin, you might ask yourself a few simple questions: What's the same? What's different? And this is the strategy you'll need for Guess My Button. The computer has secretly picked out one of the sixteen buttons you see on the screen. What you need to do is determine which button it is by selecting questions about the attributes of the buttons.
Set Game
Try the "SETS" Problem of the Day! The object of the game is to identify the 6 'Sets', of three cards each, from 12 cards laid out on the screen. Each card has a variation of the following four features:
- COLOR: Each card is red, green, or purple.
- SYMBOL: Each card contains ovals, squiggles, or diamonds. 3.NUMBER: Each card has one, two, or three symbols.
- SHADING: Each card is solid, open, or striped.
- A 'Set' consists of three cards in which each feature is EITHER the same on each card OR is different on each card. That is to say, any feature in the 'Set' of three cards is either common to all three cards or is different on each card.
Patterns
People Patterns Be sure to use the BEGINNER level! You will see a line of people. See if you can you tell who should come next? Some of the attributes to consider are hair color, age, and clothing color. Pattern Generator Figure out the next or missing shapes in the pattern. What Comes Next? Chose the shape that comes next in the pattern. |
Geometry
Buzzing With Shapes
Match the shapes with the correct number of sides.
Symmetrical Quilts
In "Quilts" you see a block design and have to reproduce it using different colored triangles. Think symmetrically!
Taxicab Treasure Hunt
Taxicab geometry is a special kind of geometry that works on city streets. With it you finally have a chance of finding treasure hidden in the city of Arborville. Here's what you do: Pick an intersection and ask the computer how far it is to the treasure. The computer tells you the distance using taxicab geometry.
Buzzing With Shapes
Match the shapes with the correct number of sides.
Symmetrical Quilts
In "Quilts" you see a block design and have to reproduce it using different colored triangles. Think symmetrically!
Taxicab Treasure Hunt
Taxicab geometry is a special kind of geometry that works on city streets. With it you finally have a chance of finding treasure hidden in the city of Arborville. Here's what you do: Pick an intersection and ask the computer how far it is to the treasure. The computer tells you the distance using taxicab geometry.
Telling Time
Willy the Watchdog
Make your way to the finish line by helping Willy show the correct time on the clock.
Clock Wise
Select RANDOM. Enter the time shown on a given clock. Feedback is given to help students self-correct.
Telling Time 2
Stop the Clock - Hour & Half-Hour
Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.
Stop the Clock - Quarter Hours
Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.
Stop the Clock - Five Minute Intervals
Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.
Stop the Clock - Nearest Minute
Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.
Telling Time 3
Bang on Time
Read the time in words then stop the moving hands on the clock when they are in the right spot! You can adjust the speed of the hands to fit your needs.
FOR TEACHERS! Interactive Demonstration Clock
This Whole Class Clock allows teachers to set any time and transfer between analogue and digital displays. The teacher also has complete control of the movement of the hands and can therefore pose questions such as 'What will the time be in....?'
Willy the Watchdog
Make your way to the finish line by helping Willy show the correct time on the clock.
Clock Wise
Select RANDOM. Enter the time shown on a given clock. Feedback is given to help students self-correct.
Telling Time 2
Stop the Clock - Hour & Half-Hour
Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.
Stop the Clock - Quarter Hours
Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.
Stop the Clock - Five Minute Intervals
Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.
Stop the Clock - Nearest Minute
Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.
Telling Time 3
Bang on Time
Read the time in words then stop the moving hands on the clock when they are in the right spot! You can adjust the speed of the hands to fit your needs.
FOR TEACHERS! Interactive Demonstration Clock
This Whole Class Clock allows teachers to set any time and transfer between analogue and digital displays. The teacher also has complete control of the movement of the hands and can therefore pose questions such as 'What will the time be in....?'
Money
Adding Nickels & Pennies
Figure out how much a collection of nickels and pennies is worth.
Counting Coins
Match a collection of coins with its value.
Spending Spree
This ten question game requires you to select coins to purchase a given object.
Consumer Math
Review the names and values of coins then practice identifying them through the associated games.
Adding Nickels & Pennies
Figure out how much a collection of nickels and pennies is worth.
Counting Coins
Match a collection of coins with its value.
Spending Spree
This ten question game requires you to select coins to purchase a given object.
Consumer Math
Review the names and values of coins then practice identifying them through the associated games.